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UX and UI design

This is one of the ways we make a complex product feel simple to the person using it.

Problem

01

Users cannot find or finish key tasks.

02

Every screen looks and behaves differently.

03

Accessibility is an afterthought.

Outcomes

  • Interfaces people can actually use
  • Consistent quality as you scale
  • Accessibility you can evidence

Scope

In scope

  • Interaction and visual design
  • Design system
  • Prototyping

Not included

  • User research, which sits under user research and service design
  • Engineering, which sits under custom software engineering

Approach

  1. Discovery

    We agree the users, the problem and the constraints, and how success will be judged.

  2. Delivery planning

    We shape the approach, sequence the work and set out costs, risks and a definition of done.

  3. Build and test

    We build in the open, test with real users and real data, and prove it before release.

  4. Operational readiness, hypercare and closure

    We hand over, support the first weeks of use, and confirm the outcome before we close.

Deliverables

UI designsDesign systemPrototypes

Technologies

Design and prototyping toolsDesign systems and component librariesAccessibility testing to WCAG 2.2 AA.

Controls

Designs meet WCAG 2.2 AA and do not rely on colour alone. Designs are tested with a range of users, including people with access needs. A design system keeps patterns consistent as the product grows. Content and labels are written in plain language.

Frequently Asked Questions

Do you follow accessibility standards?

Yes. We design to WCAG 2.2 AA and build accessibility in rather than bolting it on.

Will this scale beyond the first screens?

Yes, through a design system that keeps quality consistent as the product grows.

Ready to scope this?

Tell us where users get stuck and we will design the way through.